MVP*: MAGELLAN VOYAGE PROJECT Front Street Books Fall 2004 $16.95 192 pages 5 5/8 x 8 1/4 Ages 8 and up ISBN 1-932425-13-6 Reprint paperback: Front Street 2008/GaeAm NaMu Co. Korea 2008
"Round
the world! There is much in that sound to inspire proud feelings; but whereto
does all that
circumnavigation conduct? Only through numberless perils to the very point
whence we started." - Ishmael from Moby Dick
Book Description: Twelve-year-old Adam Story meets a mysterious man, Prince Olioli Oh, who presents him with a challenge. If Adam can travel around the world by land and sea only in forty days,w/o an adult escort, (and become the youngest human to do so) he will receive 4 million dollars. Adams begins the journey, but he soon learns other twelve-year olds are circling the world too. And who are those mysterious people in green or the teenagers with blowguns. Is Adam in a race? No, he's part of a big game, the GGG, the Great Global Game.
2005 New Books for Missouri Students 2007 Garden State Children's Book Awards Nominee 2006-2007 Sunshine State Young Reader’s Award Master List Nominee 2008 Rebecca Caudill Young Readers’ Book Award --Illinois’ Children’s Choice Award, Grades 4-8 2009 Connecticut Nutmeg Book Award Winner!
A Junior Library Guild selection/ Korean reprint GaeAm NaMu 2008
Reviews:
BOOKLIST, Dec. 1, 2004
Evans, Douglas. MVP. Illus. by John Shelley. 2004. 232p. Front Street, $16.95
(1-932425-13-6).
Gr. 4-7. Adam Story longs to see the world, but he never imagines he will
get the chance. Then, on his twelfth birthday, a mysterious stranger, Prince
Oh, from the kingdom Babababab, visits and challenges Adam to circle the globe
in 40 days--no flying allowed. Outfitted with an excuse for his mother (summer
camp), special technogadgets, and plenty of money, Adam embarks on the trip
of a lifetime. Soon, however, he finds out that things are more complicated
than he imagined; he is part of a global game, racing against time and against
23 other kids, and dodging darts and some unsavory adults (dastardly Baron
von Sheepsbottom) for a prize of $4 million. Evans' writing matches the lively
pace of Adam's journey, and Adam's descriptive narrative makes for a fast-paced,
engaging read. Children looking for adventure, humor, and a bit of escapism
will enjoy the intrigue, imaginative details, fantastical and familiar locales,
and the quirky characters. Occasional black-and-white, cartoonlike pictures
illustrate the text. -Shelle Rosenfeld
Children's Literature - Mary Helen Sheriff
Adam Story joins the Great Global Game in a competition to see who can be
the first twelve-year-old to circumnavigate the world without an adult. Prince
Oh, sponsor of the Magellan Voyage Project (Adam's team), warns Adam that
he has 40 days using only surface transportation to make the trip. Throwing
aside the rules and guides MVP offers, Adam decides he can be more successful
on his own. The challenge grows as he's chased by trackers attempting to capture
and detain him, and he must dodge the sleeping darts of the stoppers to win
the $4 million prize. Reality TV meets children's literature in this rollicking
adventure. The idea of sponsoring such a contest without parental or legal
consent is just so preposterous that it works. Adam Story's quest is a dream-come-true
for every kid. Teachers will find a wealth of opportunity for teaching geography
with this book, which includes everything from famous monuments, to world
cultures, to time zones. What a fun read! 2004, Front Street, Ages 8 to 12.
EVANS, Douglas. MVP*: *Magellan Voyage Project. illus. by John Shelley. 231p.
CIP. Front St. 2004. Tr $16.95. ISBN 1-932425-13-6. LC 2004000506.
Gr 4-6-Adam Story, a palindrome-loving 12-year-old intellectual who yearns
to travel, believes he has nothing more in store for him during the summer
than 40 days of camp. When Prince Oh, the producer of the Magellan Voyage
Project, shows up out of the blue and proposes to sponsor him in a challenge
to journey around the world in just 40 days using surface transportation,
Adam agrees. After all, there is a $4-million prize waiting for him if he
succeeds. Little does he know that the MVP is competing with 23 other teams
to win the Great Global Game. Adam finds himself having to avoid tranquilizer
darts, trackers, and the dreaded Baron von Sheepsbottom. He meets various
characters who help or hinder him, including the blue-haired Meredith of the
Gagarin Voyage Project. The girl seems trustworthy, but of course she's also
trying to win the game. While the dialogue is corny and Adam is much too savvy
for his age, the story is a refreshing alternative to gritty contemporary
stories or high-fantasy adventures. Children who enjoy wordplay will easily
spot the palindromes sprinkled throughout. Humorous black-and-white cartoon
illustrations in different sizes, many of them full page, enhance the text.-Farida
S. Dowler, Mercer Island Library, WA
Author Comment: Part Jules Verne, part Roald Dahl, part James Bond, and drawing upon my years of traveling around the world, this book was fun to write. During my years of world traveling, I was able to visit all the places Adam Story does. The Internet provided bus, ship, and train schedules. Everything Adam does on his around-the-world journey is possible and accurate. I hope reading MVP*:Magellan Voyage Project is a good way for students to learn about the continents, means of travel, time zones, and world countries.
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